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Trump says popular video games are to blame for gun violence, says action is needed “immediately”

The President provided no evidence for the claim.

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In the wake of Saturdayโ€™s mass shootings, President Trump gave a speech suggesting that competitive video games and the internetโ€™s darkest recesses are partly to be blamed for the increase in outbursts of violence.

Games that โ€œcelebrate violenceโ€ should be limited and made harder to buy, said Trump.

โ€œWe must stop the glorificationย of violence in our society. This includes the gruesome and grisly video games that are now commonplace.โ€

According to Trump, troubled kids nowadays can easily surround themselves with a violence-celebrating culture through movies, video games, and the internet.

He did not specify by what means the government intends to regulate the representation of violence, but he said that action has to be taken โ€œimmediatelyโ€.

President Trump has suggested on several previous occasions that violent video games should be regulated to prevent them from damaging the younger audiences:

โ€œIโ€™m hearing more and more people say the level of violence on video games is really shaping young peopleโ€™s thoughts,โ€ he declared in 2018,โ€ and carried on addressing violence in movies: โ€œYou see these movies, and theyโ€™re so violent. And yet a kid is able to see the movie if sex isnโ€™t involved, but killing is involved, and maybe they have to put a rating system for that.โ€

However, no significant connection has been established so far between violence in video games and violent behavior. The alleged relationship between the two continues to be an open debate for the experts.

In February, a study found that there is no evidence that people who play violent video games are more prone to real-world aggression compared to their peers, and that the link between the two had been overstated.

Professor Andrew Przybylski, director of research at the Oxford Internet Institute and lead researcher on one of the most in-depth studies on the subject yet, explained that โ€œthe idea that violent video games drive real-world aggression is a popular one, but it hasnโ€™t tested very well over time.โ€

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