Sony plans to wipe 551 movies and TV shows from the PlayStation Store libraries of customers who paid full price for them. The deletion is coming on September 1 and so far the company has said nothing about giving anyone their money back.
The titles all come from StudioCanal, the distributor behind Terminator 2, Total Recall, Rambo: First Blood, The Deer Hunter, Bridget Jones’s Diary, From Dusk Till Dawn, and Cliffhanger.
Anyone who hit “buy” on one of them will open their library that morning and find a hole where it used to be. PlayStation’s notice states it without apology: “You will no longer be able to access your previously purchased content from Studio Canal, and it will be removed from your video library.”
The justification Sony offers runs to six words, “due to our content licensing agreements.”
A licensing deal between Sony and StudioCanal expired or shifted, and the people who paid are the ones losing their films over it. None of them signed that contract and none gets a vote in it.
X user somatyk surfaced the news on June 25, posting the notification they’d received. The message signed off with, “Click here for a full list of affected titles that will no longer be supported. Thank you.” Sony has since reproduced the same warning, and the full roster of 551 titles, on the PlayStation website.

Nobody rented these movies. The store put a “buy” button next to them, charged the purchase price, and dropped them into a library it called yours. Sony can empty that library the moment a contract somewhere upstream changes, and the terms of service you scrolled past on first boot already say you agreed to this.
If the movie case feels abstract, the games industry just made the same point with its biggest release in over a decade. GTA 6 arrives November 19, and the boxed copy you can buy at Walmart or GameStop contains no disc. Take-Two confirmed it in a press release: “The physical version of Grand Theft Auto VI, containing a download code inside the box, will be available starting November 12, 2026 to support pre-loading.”
You pay $80 for a cardboard sleeve wrapped around a download code that locks the game to your account. You cannot lend it, resell it, or install it offline. Do you want an actual disc that lives on your shelf and answers to no server? There isn’t one, and if a real physical edition ever ships, you’ll buy the game a second time to get it.
Asked earlier whether Rockstar might hold physical copies back to stop leaks, Take-Two CEO Strauss Zelnick had said, “That’s not the plan.” The plan, it turns out, was to keep the box and throw away the disc. Killing the disc also ends the secondhand market and lending, and it hands the publisher control over access that a physical object never gave them.
Ownership is being pulled back to the center, into accounts and servers a handful of companies control, and the words on the storefront haven’t caught up.
The word “buy” might still sit on the button, but the definition of what that means keeps getting thinner.




